Cultist Investigation BETA 2!
Update 2 - 02/16/2017:
ONE STEP BACK, TWO FORWARD
"You'll be confused at the lack of content!"
"I DIDN'T KNOW I COULD EVEN SINK THIS LOW!"
"Is this it? There's barely anything here!"
You might be confused by the new update and the lack of content. I'm here to provide a reason.
I've officially switched back to Twine 1 with the hopes of updating visuals and eventually adding sounds. There's really not much that I haven't covered in my last Devlog. This change comes under two ideas:
1. Character Goals and Personality.
Milner doesn't really have a solid character. The original produced his reactions, his movements as you saw them, and the pain that played mostly on physical emotion. He needed more.
That's what I did! At the risk of sacrificing an old story.
This is why they call it the Re-vision process.
He also needed more motivation. I've been doing a lot of research on cult activities and techniques on how cults brainwash people, building dependency, using fear tactics, using emotional threads to manipulate and scar victims, etc.
2. Visuals. Eventually.
Get Cultist Investigation (WIP)
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